| beginRender() | XFcGL | |
| clear(INT32 aColor=0, REAL aZBuffer=REALf(0), INT32 aFlags=0) | XFcGL | |
| create(UINT32 aDeviceId=XFCGLC_DEFAULT, UINT32 aFlags=XFCGLC_DEFAULT) | XFcGL | [static] |
| drawSprite2d(REAL aCenterX, REAL aCenterY, REAL aZ, REAL aWidth, REAL aHeight, REAL aU0, REAL aV0, REAL aU1, REAL aV1, XFcMatrix4 *aTransformationMatrix, UINT32 aColor=0xffffff) | XFcGL | |
| drawSprite2d2(REAL aX0, REAL aY0, REAL aZ, REAL aWidth, REAL aHeight, REAL aU0, REAL aV0, REAL aU1, REAL aV1, XFcMatrix4 *aTransformationMatrix, UINT32 aColor=0xffffffff) | XFcGL | |
| drawSprite3d(REAL aCenterX, REAL aCenterY, REAL aCenterZ, REAL aWidth, REAL aHeight, REAL aU0, REAL aV0, REAL aU1, REAL aV1, XFcMatrix4 *aTransformationMatrix, UINT32 aColor=0xffffffff) | XFcGL | |
| drawSprite3dBillboard(REAL aCenterX, REAL aCenterY, REAL aCenterZ, REAL aWidth, REAL aHeight, REAL aU0, REAL aV0, REAL aU1, REAL aV1, XFcMatrix4 *aTransformationMatrix, UINT32 aColor=0xffffffff) | XFcGL | |
| enableLight(INT32 aIndex, INT aState) | XFcGL | |
| endRender() | XFcGL | |
| getCurrentDeviceInfo() | XFcGL | [static] |
| getDeviceInfo() | XFcGL | [static] |
| getLight(INT32 aIndex, XFcGLLight &aLight) | XFcGL | |
| getMaterial(XFcGLMaterial &aMaterial) | XFcGL | |
| getMatrix(INT32 aMatrixId, XFcMatrix4 &aMatrix) | XFcGL | |
| getPalette(UINT8 **aPalette, UINT8 **aInvPalette) | XFcGL | |
| getSecondary() | XFcGL | |
| getStateF(INT32 aStateId, REAL &aValue) | XFcGL | |
| getStateI(INT32 aStateId, INT32 &aValue) | XFcGL | |
| getTexture() | XFcGL | |
| getViewport(XFcGLViewport &aViewport) | XFcGL | |
| mUnknown | XFcGL | [protected] |
| processVertices(XFcGLVertexBuffer &aSource, XFcGLVertexBuffer &aTarget, INT32 aOffset, INT32 aCount) | XFcGL | |
| recreate(UINT32 aDeviceId=XFCGLC_DEFAULT, UINT32 aFlags=XFCGLC_DEFAULT) | XFcGL | |
| renderPrimitive(XFcGLVertexBuffer *aSource, INT32 aPrimitiveType, INT32 aOffset, INT32 aNumVertices, INT32 aFirstVertex, INT32 aLastVertex, XFcGLTriangleInfoBuffer *aTriangleInfo) | XFcGL | |
| renderPrimitiveIndexed(XFcGLVertexBuffer *aSource, INT32 aPrimitiveType, INT32 aOffset, UINT16 *aIndexArray, INT32 aNumVertices, INT32 aFirstVertex, INT32 aLastVertex, XFcGLTriangleInfoBuffer *aTriangleInfo) | XFcGL | |
| setCustomCallback(XFcGLCustomRenderCallback *aCallback) | XFcGL | |
| setCustomCallbackData(INT32 aData) | XFcGL | |
| setLight(INT32 aIndex, XFcGLLight &aLight) | XFcGL | |
| setMaterial(XFcGLMaterial &aMaterial) | XFcGL | |
| setMatrix(INT32 aMatrixId, XFcMatrix4 &aMatrix) | XFcGL | |
| setPalette(UINT8 *aPalette, UINT8 *aInvPalette) | XFcGL | |
| setRenderTarget(XFcGLSurface *aSurface) | XFcGL | |
| setStateF(INT32 aStateId, REAL aValue) | XFcGL | |
| setStateI(INT32 aStateId, INT32 aValue) | XFcGL | |
| setTexture(XFcGLTexture *aTexture) | XFcGL | |
| setViewport(XFcGLViewport &aViewport) | XFcGL | |
| validateBlendMode(INT32 aSrcBlend, INT32 aTgtBlend) | XFcGL | |
| XFcGL() | XFcGL | |
| ~XFcGL() | XFcGL |
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Confidential Copyright © 2002-2003 Fathammer | with doxygen by Dimitri van Heesch | ||